1.VTK绘制地球球体
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void ShapeRender::EarthRender() {
vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New();
//Earth source
vtkSmartPointer<vtkEarthSource> earthSource = vtkSmartPointer<vtkEarthSource>::New();
earthSource->OutlineOn();
earthSource->Update();
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New();
sphere->SetThetaResolution(100);
sphere->SetPhiResolution(100);
sphere->SetRadius(earthSource->GetRadius());
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(earthSource->GetOutputPort());
//球页
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
//球体
vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("PeachPuff").GetData());
// 创建渲染器
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(0.6, 0.2, 0.4);
// 创建渲染窗口
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(1200, 800);
renderWindow->SetPosition(100, 300);
renderWindow->Render();
renderWindow->SetWindowName("EarthSource");
// 创建交互器
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Start();
}
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另外:需要添加libvtkFiltersHybrid-9.3.dylib和libvtkCommonColor-9.3.dylib支持库
2.效果
文章作者
梵梵爸
上次更新
2024-03-14
许可协议
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