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//vtkPolygon
#include <vtkPolygon.h>
#include <vtkNamedColors.h>
void ShapeRender::TriangleRender() {
// 创建三角形的点
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0, 0, 0); // 第一个点
points->InsertNextPoint(1, 0, 0); // 第二个点
points->InsertNextPoint(0.5, 1, 0); // 第三个点
// 创建三角形的单元
vtkSmartPointer<vtkCellArray> polygons = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New();
polygon->GetPointIds()->SetNumberOfIds(3); // 三个顶点
polygon->GetPointIds()->SetId(0, 0);
polygon->GetPointIds()->SetId(1, 1);
polygon->GetPointIds()->SetId(2, 2);
polygons->InsertNextCell(polygon);
// 创建三角形的颜色
vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3);
colors->SetNumberOfTuples(1);
unsigned char color[3] = {255, 0, 0};
colors->SetTypedTuple(0, color);
// 创建PolyData并将点、单元和颜色数据设置进去
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
polyData->SetPolys(polygons);
polyData->GetCellData()->SetScalars(colors);
// 创建Mapper
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(polyData);
// 创建Actor
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// 设置颜色和阴影,会覆盖上面设置 polyData->GetCellData()->SetScalars(colors);设置的颜色;
//如果要观察上面设置颜色的效果,可以把下面代码注释掉
actor->GetProperty()->SetColor(1.0, 0.0, 1.0); // 设置填充颜色为品红色
actor->GetProperty()->SetAmbient(0.3); // 环境光系数
actor->GetProperty()->SetDiffuse(0.0); // 散射光系数
actor->GetProperty()->SetSpecular(1.0); // 镜面反射
VTKRender(actor);
}
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